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Is that WEIRD?: The playing cards of the board game
This app contains all the playing cards of the board game Is that weird? , a game about mental health and quality of life. Have a playful conversation with each other about what you are experiencing in your life and what you think and feel about …
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App or software (6)Teacher, Other -
DigiTaal: Exercises for people with aphasia
Various freeware language learning games.
The first series of exercises consists of (re)typing letters, words and sentences.
In the second and third category, vocabulary, spelling, ... are practiced.
Finally, there are a number of word games (word …Translated by
App or softwareOrganisation, company, NPO -
Borrow e-readers for your class
Would you like to surprise your students by letting them read on an e-reader? With our compact and lightweight e-readers, your students can read whenever and wherever they want.
As a secondary education teacher, you can borrow an e-reader for a …
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Tangible material -
Language App: Dictionary, Synonyms, Conjugations,
With the Language App you get a complete range of Dutch dictionaries, clearly arranged in one app.
The app contains the following dictionaries:- translation dictionary (NL, DE, FR, EN, ES),
- puzzle dictionary,
- cryptogram dictionary,
- Dutch …
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App or software (9)Teacher, Learning mentor -
Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Tangible material (7)Teacher -
Storytelling kiosk: Digital kamishibai
On the digital story kiosk there are 98 stories to see and this in 21 different languages. Via the touchscreen, children can quickly and easily choose a story in a language of their choice.
- the aim is appreciation of the home language and multiple …
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Tangible material (3) -
Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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Tangible material -
Wakosta?!: Guide to your budget
Wakosta?! is an app that helps young people learn to manage their budget.
With this app you can enter income and expenses and have an overview of your budget per month or per week.
At the end of the month you can enter your surplus (+) or deficit (-) …Translated by
App or software (9)Organisation, company, NPO -
Anderslezen app: Daisy audiobooks on your tablet or smartphone
With the free Anderslezen app you can read the thousands of Daisy audio books from Luisterpuntbibliotheek on your tablet or smartphone.
Children with a reading disability (blind, visually impaired, dyslexia, concentration disorder, etc.) can 'browse' …
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App or software -
14-herd18: Educational film WOI on tablet
The goal of the educational project is to provide teachers and students on the basis of preparation in the classroom provide an overview of what's left WOI is present in Flanders and make them eager to plan a trip. The young people in the …
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Tangible materialOrganisation, company, NPO