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Seterra Geography: Blind map exercises
With the exercises on this website you can practice continents, countries, rivers, capitals, rivers on a blind map.
After selecting a card, you must click on what is requested by time.
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
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Micro:bit: Evaluation
This final evaluation tests your students' competence in programming a micro:bit.
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Un-Dough!: Google Arts & Culture Experiments
Generative AI has turned the world into colorful dough! How many cultural monuments can you discover?
The experiment uses Google AI to create plasticine-style monuments. A depth and salience model is used to create the 3D effect on the display of …
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Look beyond borders: Watch and listen assignment
Film fragment from Amnesty International with various questions.
You can use this as an intro to Facet 4 in the meeting chapter.
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Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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VEX IQ: Robot construction kit
VEX IQ is a click-together robotics system, making it quick and easy to build an endless variety of robots. Learn how to bring a physical robot to life with code and apply key STEM skills.
Try VEX IQ, as a teacher you can try it for free for 15 days!
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Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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ictLESKISTEN: Suitcases with ICT equipment
The ICT-LESKISTEN are crates full of ICT material.
The creators provide tailor-made workshops with the lesson boxes. Following a workshop you can rent the boxes.
You will find compound boxes in the web store. You can also order items separately or …
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14-herd18: Educational film WOI on tablet
The goal of the educational project is to provide teachers and students on the basis of preparation in the classroom provide an overview of what's left WOI is present in Flanders and make them eager to plan a trip. The young people in the …
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Tangible materialOrganisation, company, NPO