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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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Games in Schools: Using educational games in the classroom
This handbook is intended for teachers interested in using video games in their lessons. You get information about the educational benefits of games. You can read how you can use them as an educational and motivational tool at school. After …
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Future Teacher 3.0: Guide to quality online teaching and learning
This e-book was written as part of the Erasmus+ KA2 project Future Teacher. This e-book includes 14 online video lessons, which you can also find on KlasCement.
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