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Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
Tangible material -
(TA) ALIENS: Board game around language and spelling
On the basis of the aliens the children learn games or practice new vocabulary.
The learning content is tailored to the different curricula but not method-related.
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Tangible material (6) -
Rory's Story Cubes Game
Playful students practice their language skills. The basic package has nine dice with images. Participants invent a story based on the scattered pictures.
Tangible material (29)Other function