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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Crazy about myself: The mental health game
Talking helps! Unfortunately, the threshold for starting a conversation about mental health is often very high.
Crazy about myself is a card game released by author and documentary maker Alwin Ritstier, who is best known for his YouTube channel …
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The School Motivation Puzzle: A conversation tool for working with young people
Every young person sometimes goes through a difficult period in which school life does not run smoothly. Often they themselves do not find the words to indicate why things go wrong. “I don't know”, is the standard answer that …
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JAC: Borrow training material
For professionals who want to get started with the theme of relationships and sexuality in a group or individual guidance, we can also borrow training material free of charge. If desired, we offer consultation to support the use of this material. …
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Talent Explored: Educational game
Talent Exploded! is a class game about talents and professions devised by educational staff.
This game has a dual purpose:
- Learning to talk about talents.
- Linking talents to professions and leisure activities.
The whole class participates in small …
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(TA) ALIENS: Board game around language and spelling
On the basis of the aliens the children learn games or practice new vocabulary.
The learning content is tailored to the different curricula but not method-related.
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Il était une fois: Writing stories in a playful way
Il était une fois was developed as part of Lien De Koninck's master thesis for the Communication and Media Design programme. In this educational game, the players go in search of the magical volcano and make sure that the storybook is filled …
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Rory's Story Cubes Game
Playful students practice their language skills. The basic package has nine dice with images. Participants invent a story based on the scattered pictures.
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