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Monkey chooses a card: Learning sounds and letters while playing
Monkey chooses a card is a game box with which children learn sounds and letters while playing. Isabelle Gielen came up with twenty game ideas for the children's book Monkey reads a letter .
Isabelle Gielen also developed an online supplement for …
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Digital storytelling kiosk: Borrow the digital kamishibai theater
The digital storytelling kiosk is a digital kamishibai theater with a touchscreen on top of a bookcase. There are 98 stories on screen in 21 different languages. Some stories also have a processing activity associated with them. The stories are …
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Who helps the frog: Cooperative game that stimulates cognitive and social-emotional skills
Who helps the frog? is a wonderful cooperative game for children aged 4-8 years that makes them much wiser both cognitively and socially-emotionally. The cards are in two languages. Dutch on one side, French on the other.
TARGETS
Preschoolers and …Translated by
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Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Tangible material (7)Teacher -
Storytelling kiosk: Digital kamishibai
On the digital story kiosk there are 98 stories to see and this in 21 different languages. Via the touchscreen, children can quickly and easily choose a story in a language of their choice.
- the aim is appreciation of the home language and multiple …
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Football: Memory game
For children who love football, the football club or a football internship is the ideal opportunity to practice Dutch. With this game box, children who know little or no Dutch yet acquire essential vocabulary that they need in the club or during …
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(TA) ALIENS: Board game around language and spelling
On the basis of the aliens the children learn games or practice new vocabulary.
The learning content is tailored to the different curricula but not method-related.
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Il était une fois: Writing stories in a playful way
Il était une fois was developed as part of Lien De Koninck's master thesis for the Communication and Media Design programme. In this educational game, the players go in search of the magical volcano and make sure that the storybook is filled …
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Rory's Story Cubes Game
Playful students practice their language skills. The basic package has nine dice with images. Participants invent a story based on the scattered pictures.
Tangible material (29)Other function -
The library of rescued memories: CD-ROM with exhibition panels
Centropa collected and digitized photos and interviews of 70 Jews from all over Europe who experienced the war. Their story is told in this exhibition with more than 110 posters and panels. The photos and testimonials are organized by country and …
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Tangible materialOrganisation, company, NPO