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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
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STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
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Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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Try our STEM and educational robotics kits for free
As a teacher, you will receive a free trial period for our STEM and educational robotics kits for two weeks.
Visit our website for more information.
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Taalpunt Dutch
Do you speak a foreign language and would you like to learn, improve or practice Dutch? Or are you a teacher, lecturer, supervisor ... who guides non-native speakers in learning to speak and write Dutch?
Then be sure to visit our Taalpunt …
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Game box free time
With this game box, children who know little or no Dutch yet learn and practice words in a playful way, via classic memory, pictionary and other forms of play.
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VEX 123: Educational programmable robot
VEX 123 is an interactive programmable robot. He brings STEM, computer science and computational thinking from the screen to the real world for preschool and elementary school students.
You can program the 123 robot in three unique ways.
- The 123 …
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Inventorying and analyzing research and policy advice Dutch as a second language: Research
Commissioned by the Taalunie, the CTO and ITTA carried out a joint study to find the trends and gaps in research and policy texts on NT2 language acquisition education from the past 15 years.
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Monkey tail years: The digital environment of children and young people
The Apetaart jaar survey is a biennial survey by Mediaraven, Mediawijs and the imec-MICT research group of Ghent University.
The research consists of two surveys about the digital environment of children (6-12 years) in primary school and among young …
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Tablets implementation guide in education
In this guide we want to give school leaders, IT coordinators and teachers insight into the building blocks for shaping a successful tablet project. The guide is structured on the basis of ten specific guiding questions.
In the second part of the …
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Article (4)Teacher, ICT co-ordinator