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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Coding with ZIMjs: Code examples and applications
In this contribution you will find some examples of applications that you can use in ZIMjs to develop your creative ideas using code.
ZIM is a general purpose Canvas Framework with JavaScript that allows anyone from beginners to professionals to learn …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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VEX 123: Educational programmable robot
VEX 123 is an interactive programmable robot. He brings STEM, computer science and computational thinking from the screen to the real world for preschool and elementary school students.
You can program the 123 robot in three unique ways.
- The 123 …
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ICT integrated into daily classroom practice
Introduction
The school in this case study has a distinct vision of ICT in education. ICT integration in the school of life something that naturally happens in daily class activities. Especially the self-directed learning using ICT and learning …
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ICT policy within a school
Introduction
In this case study the process explained that a school walks to come. A joint ICT policy Five schools within the school community to take a lead role. They form an ICT working group with the task of paying attention to the pedagogical …
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A systematic approach to ICT integration
Introduction
This tutorial shows how ICT can be integrated. Systematically The school operates a system whereby the ICT coordinators each month and per year offering digital learning resources that match the lesson content. These tools are also …
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A collaborative project between kindergarten and fifth grade
Introduction
In this case study, students of the fifth grade each mete / godchild allocated from the kindergarten. Once a week accompanies a group of fifth graders their infancy when working with educational software on the computer. This ICT …
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Suggest a story with digital photography
Introduction
In this tutorial, students are introduced to a number of legends Ghent. They then set to work to portray. Legends with digital pictures
To begin with they make the attire that suits the time from which the legend dates. Then they …
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Video (4)School/education