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Micro:bit for teachers: Exercises and course
An introductory course to familiarize teachers with the micro:bit, a compact and easy-to-use programmable computer. During this course, participants will learn the basics of programming, experiment with input and output functions of the micro:bit, …
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VR system formwork: Manual
This manual is your guide in using the serious game VR System Formwork. This project was realized within a call for projects from InnoVET (2022-2023), with the support of the Flemish Government, Department of Education & Training.
The application …
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Building the game Space Invaders: Step-by-step Scratch
A step-by-step plan to build a game of Space Invaders with Scratch.
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The cat and Abby: Scratch step-by-step
With this step-by-step plan you can make one of the most famous games to discover programming with Scratch.
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Lucidpress: Basic course
Lucidpress is web-based publishing software that allows you to create brochures, flyers, newsletters, business cards, posters, magazines and presentations.
In this course you will learn the basics of Lucidpress and design a number of pages for a …
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App Inventor: Practical examples
A syllabus of over forty pages to get started with App Inventor.
With a number of practical examples, which can encourage students to program themselves.Translated by
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Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Digital activities in STEM education: Taccle 2
TACCLE2 is a guide to enrich your lessons and promote learning in your classroom. The book contains about a hundred ICT ideas that can be used in mathematics, science and technology. In addition to detailed lesson instructions, you'll find useful …
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