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The Creative Code
The Creative Code uses programming as a creative tool and is at the same time an active way to learn more about art. Students also learn to look critically at technology by working with it themselves.
Together with artists who use code as artistic …
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Industry Museum: Assignment series
Assignment during a visit to the Industry Museum in Ghent.
In the lessons on business communication, chapter Branding, the students had to choose colors and fonts for their brand themselves. This visit gave them background on the evolution of …
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Color: Mini lesson
In this lesson, students will work with a color. They will look at the basics of color and color combinations and apply this themselves in a practical assignment.
This lesson is part of a series of lessons. For the complete series of lessons, contact …
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Typography: Minilesson
In this lesson, students will work with typography. They learn the basics and get started making a monospace font.
This lesson is part of a series of lessons. For the complete series of lessons, contact Thijs van Radijs Ontwerp .
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M's art lab: The digital art classroom
M's art lab is a participatory platform. It wants to broaden students' perspectives and let them deal with images creatively and critically, supported by artificial intelligence (AI).
Students learn to look at art in the digital museum. They come into …
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Photography: Miniles
In this photography mini lesson, composition and rules of thirds are considered as a composition rule. The students themselves have to look for other rules of composition and there is a practical assignment.
This lesson is part of a series of lessons. …
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Get started with Pixilart
Pixilart is an art community for everyone. Create beautiful pixel art, share and collaborate on your designs.
Just in a few clicks and a few frames you can create a stunning animation. Pixilart's drawing and animation applications are easy to use.
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Children's book: Presentation
Presentation with instructions on how students can design a children's book together.
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Microsoft Word: Design a brochure for a book review
Manual for a cross-curricular assignment ICT and Dutch. The students work out the text material during the Dutch lessons. The folder is designed during the ICT and Media or Applied Informatics lessons.
The students learn how to customize templates in …
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Create your own games and animations: GameLab 3
Game Lab is a programming environment where students can create exciting games and animations.
In this third part of the GameLab learning path, students will learn about using a drawing loop and delve deeper into the movements of a sprite . They …Translated by
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Create your own games or animations: GameLab 2
Game Lab is a programming environment where students can create exciting games and animations. In this second part of the GameLab , students learn to animate text in a game and delve deeper into the properties of a sprite . They conclude their …
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Create your own games and animations: GameLab 1
Game Lab is a programming environment where students can design games, animations and interactive art. The students thereby strengthen their coding knowledge.
We'll start with simple shapes and build up to more advanced sprite -based games, using the …
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