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Find the shadow in the image
Find the shadow in each image. The word is read out.
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Working with Canva: Guide and tips
With these practice sheets you can get started with Canva yourself. I've added my favorite fonts and search terms. Good luck designing your magazines.
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Overview of educational websites
In this document you will find an overview of educational websites. A subdivision has been made into websites for students and websites for teachers. The websites are grouped by subject.
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Downloadable resource (82)Teacher, ICT co-ordinator -
Apps for pre-school and primary education: Overview
In this document you will find an overview of apps for preschoolers and primary education.
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This is how iMovie works: Manual
This document provides a quick guide to the iMovie app. Screenshots and a brief description guide you through the basic functions of iMovie .
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Downloadable resource (7)Teacher, ICT co-ordinator -
Chrome Canvas: Manual
Chrome Canvas is a program with which you can make drawings. With the help of this manual you can discover the possibilities of Chrome Canvas.
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Seesaw: Learning to work with tools
With these ten assignments, students and/or colleagues can learn to use ten useful tools from Seesaw in a creative way. Evaluation is done in Seesaw where the teacher gives feedback on the completed task.
These assignments are ideal for young …
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Collaborator/dialogue: Collaborate and create together
This sheet is a translation of Competency images: On the way with artistic competences to classroom practice and provides an answer to the question: how can you translate the competence image Collaborator/dialogue: working together and making …
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Artist/imagining: Experimenting and creating
This sheet is a translation of Competency Images : On the way with artistic competences to classroom practice and provides an answer to the question: how can you translate the artist/depiction competence image : experimenting and creating to the four …
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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STEM KOMPAS: Manual for STEM lessons
This manual mainly serves as a guideline and inspiration to shape activities/lessons around STEM (science, technique, engineering and mathematics). The target group of this manual are teachers, counselors and people with an interest in STEM-wise …
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Getting started with digital storytelling: Guidance
The guideline Getting started with Digital Storytelling: a strengthening methodology for the integration of vulnerable target groups is a practical manual for working with a group on strengthening 21st century skills. Not only digital skills, …
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