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An educator's perspective on AI in the arts
Is AI taking away the artist's job or is it just enriching the job by generating greater creativity? This video captures an educator's perspective on AI in art summary with a conclusion to discussion.
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Integration of 3D into Zimjs
I created an example with VR glasses in Zimjs. Based on an example by inventor Dan Zen .
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Programming and coding with Zimjs: JavaScript
Zimjs is an environment in which young people really learn to 'code by typing text'. I explain in a nutshell what is possible with Zimjs.
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AI in Photoshop
This video demonstrates the new AI feature in Photoshop using a demo with an image from Pixels.
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3D animations of technical matters
In this English-language video channel, technical matters such as buildings, ski lifts, bridges, etc. are explained using 3D drawings and animations.
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Make a creepy beast by using frottage: Instruction film with lesson plan
This lesson is a creative lesson in which the students reflect on their environment. They learn about concepts such as frotting, surrealism, texture and structure. This in the theme of a creepy animal of your choice.
You will also find a lesson plan …
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Heritage: Audiovisual material for secondary education
Do you want to get started with audiovisual material for heritage lessons? On Archive for education you will find inspiration about heritage and STEM, heritage and Dutch, heritage and citizenship, heritage and historical awareness, …
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Spline: Instructional videos
Spline is a web-based 3D design tool. You can use Spline to create interactive 3D content. On their YouTube channel, you will learn to discover and use the different options.
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Game development: Audiovisual teaching materials
In this collection you will find audio and video for a game development lesson. The editors of Het Archief voor Onderwijs searched for striking visual material and clipped fragments to bring this subject to the classroom. Use the collection to …
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Design your own game: The packaging (4)
In this fourth part of a four-part assignment to make a full game, the fourth step is for your students to make the packaging.
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Design your own game: The pawns (3)
In this third part of a four part assignment to make a full game, your students will make the pawns as a third step.
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Design your own game: The playing cards (2)
In this second part of a four-part assignment to make a complete game, your students will make the playing cards as a second step.
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