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EDUbox Health: Command Sequence
This BookWidgets was created based on the VRT's EDUbox regarding health and only concerns the processing of the first part. In it, students learn to think about what exactly health is. They discover the status of their own health and that of …
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Interactive exerciseTeacher -
Shapegrams: Create digital drawings
You practice digital drawing and design with Shapegrams. Each Shapegram document includes a tutorial video, design hints, an image to recreate, space to draw, and an extra challenge.
You practice a lot of technical skills such as:
- resizing your …
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Interactive exerciseTeacher, ICT co-ordinator, … -
Getting to know the sixth grade: Eduscape
The following subject matter is practiced in this eduscape:
- conjugating verbs in the present and past tense,
- add and subtract up to 10,000,
- french vocabulary,
- putting together a painting by Van Gogh,
- discover the themes of world orientation for the …
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Interactive exercise (7)Teacher -
Carnival: Puzzle
Drag the nine puzzle pieces into the right place.
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Interactive exercise -
Easter Bunny: Puzzle 4 pieces
Drag the puzzle pieces to the right place and complete the image of the Easter bunny again.
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Interactive exercise -
Easter basket: Puzzle 12 pieces
Drag the puzzle pieces to the right place and complete the image of the Easter basket.
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Interactive exercise -
Art Coloring Book: Google Arts & Culture Experiments
In this interactive exercise you can recolor artworks. You choose your artwork and can then indicate whether you want lines or prefer to start from a blank sheet. You can also turn the background on or off. You can also download and/or share your …
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Interactive exercise (7)Teacher -
Puzzle Party: Google Arts & Culture Experiments
In this interactive exercise, your students or you can immediately start puzzling together works of art. You choose your artwork and can also indicate which level of difficulty you prefer.
In addition to the difficulty level, you can also choose …
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Interactive exercise (4)Teacher -
Storytelling kiosk: Digital kamishibai
On the digital story kiosk there are 98 stories to see and this in 21 different languages. Via the touchscreen, children can quickly and easily choose a story in a language of their choice.
- the aim is appreciation of the home language and multiple …
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Tangible material (3) -
Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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Tangible material -
The library of rescued memories: CD-ROM with exhibition panels
Centropa collected and digitized photos and interviews of 70 Jews from all over Europe who experienced the war. Their story is told in this exhibition with more than 110 posters and panels. The photos and testimonials are organized by country and …
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Tangible materialOrganisation, company, NPO