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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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See-through compressor: Project InnoVET XR
Thanks to this project, a Mixed Reality application was created to allow students to get started with the screw compressor. Initially, students can look at the most important parts via an individual learning path. Secondly, students can carry out …
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Digital learning paths in the soft sector in technical and vocational education: Project Innovet
Article in which you can learn more about the Innovet project Digital learning paths in the soft sector in technical and vocational education. The project focuses on digital learning paths and practice-oriented training in the soft sector. Four …
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ICT integration third degree: Bachelor's thesis digital tools
I made this website for my bachelor thesis. It is an overview of digital tools to use in the classroom when applying 21st century skills.
In the instructional videos I explain step by step how the tools work exactly and how you can use them in the …Translated by
Website (4)Student (teacher training) -
School Fab Lab AR: Machines in your classroom
With the School Fab Lab AR app you can bring various manufacturing machines into your space via augmented reality using an iPad or iPhone. For example, you can get a 3D printer with which you can experiment virtually.
Students learn how 3D …
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Virtual Reality in TA Keerbergen
A good practical example of TA Keerbergen where several students can work simultaneously in Virtual Reality. More information in the video about the approach and the advantages of their working method.
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Health: Apps and digital applications
This comprehensive course is about using apps and digital applications that are all related to the theme of health. The following topics are covered:
- nutrition,
- movement,
- medicines,
- doctor,
- FIRST AID,
- mutuality,
- make an appointment with a …
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Corona Educational: School community primary education Sint-Niklaas
The last few days have been special. To structure the entire information flow for students, parents and colleagues, we have created a 'Corona educational website'.
In addition to the class websites, Bingel and the weekly contracts (via Gimme …
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Starting with VR in the classroom: Info bundle
This bundle is aimed at schools that want to get started with Virtual Reality (VR) and more specifically with assembly tasks in Virtual Reality. You can read about the history of Virtual Reality and get a lot of didactic tips about the use of VR. In …
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Optimization of training and guidance in the assembly
COSMO (COgnitive Support in Manufacturing Operations) is a research project on Augmented and Virtual Reality in assembly. You can follow the research project on the website and as the project progresses (free) didactic material will also be shared …
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