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See-through compressor: Project InnoVET XR
Thanks to this project, a Mixed Reality application was created to allow students to get started with the screw compressor. Initially, students can look at the most important parts via an individual learning path. Secondly, students can carry out …
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Greek and Minecraft: Acropolis Adventure
How do you bring educational technology into the classical languages? Last academic year, my students and I designed teaching materials that did just this! We developed two levels in which students could explore ancient Rome and learn more about …
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Bring Tacitus to life with AI
Article about a project on AI technology, a collaboration between Ghent University and Sint-Lievenscollege, where a bridge was built between two apparent opposites: classical languages and programming languages. In this project, you can use your …
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School Fab Lab AR: Machines in your classroom
With the School Fab Lab AR app you can bring various manufacturing machines into your space via augmented reality using an iPad or iPhone. For example, you can get a 3D printer with which you can experiment virtually.
Students learn how 3D …
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Pythia: Epigraphy, Poetry and AI
When studying Classical Antiquity, we rely on all kinds of sources. Stories of great poets, beautiful temples, drawings on all kinds of objects... In this AI project you will get to know epigraphy, the branch of archeology that delves into …
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AI in the classroom: Why and how?
Article about how and why you can use AI in the classroom. You will discover some concrete ideas for involving AI in language subjects, in art and in wider society. This can serve as inspiration for setting up cross-curricular projects in the …
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Virtual Reality in TA Keerbergen
A good practical example of TA Keerbergen where several students can work simultaneously in Virtual Reality. More information in the video about the approach and the advantages of their working method.
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Starting with VR in the classroom: Info bundle
This bundle is aimed at schools that want to get started with Virtual Reality (VR) and more specifically with assembly tasks in Virtual Reality. You can read about the history of Virtual Reality and get a lot of didactic tips about the use of VR. In …
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Gynzy: Hangman in his own words
The students search for words by guessing letter by letter.
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Optimization of training and guidance in the assembly
COSMO (COgnitive Support in Manufacturing Operations) is a research project on Augmented and Virtual Reality in assembly. You can follow the research project on the website and as the project progresses (free) didactic material will also be shared …
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