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Circularbuilt: Circular construction
This is the homepage for Circulair Bouw with practical guide and tools to help construction teams determine their circular ambitions.
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STEM spot: Planner
This planner helps you draw up a STEM project. This step-by-step plan focuses on the different phases of the learning process. More information can be found on the stemspot.be website.
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Vocabulary, food budget and logarithms
What do a writer's vocabulary and one's budget spent on food have to do with each other? Well, more than you might think! The mathematical relationship appears to be logarithmic.
Creating a mathematical model using regression analysis is …Translated by
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Numerical Mathematics with Python: Python Programs and Manual
This manual covers a large number of computer programs written in Python that replace manual calculations in numerical mathematics. Here you will find a wide range of mathematical applications within numerical mathematics. A Python program …
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Learn to draw with SketchUp 3D: Presentation
In this Prezi presentation you will learn more about the Sketchup 3D drawing program and how you can get started with it. Includes, among other things:
- what is SketchUp;
- what is 3D drawing;
- introduction to SketchUp;
- menu bar;
- to practice; …
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CiSTEM²: Collaboration Platform
CiSTEM² is an English-language online platform where STEM teachers from different backgrounds can collaborate on integrated STEM projects. This platform is based on the final objectives and real challenges that are interesting for the students.
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Tutorial for Marvel: App design
Marvel is a design platform that turns a mock-up into interactive mobile experiences, all without coding. The end result is a prototype that looks and feels just like the real thing, but takes minutes to make instead of days and weeks.
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Creating Tables and Charts in Excel: Tutorial
Based on data that students collect, they create tables and then appropriate graphs.
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The counter loop: Learning to program and code
The learning path focuses on using for loops, the counter loop.
In the first lesson you will learn to use an ascending variable to solve more complicated code puzzles.
In the second lesson you will practice using the counter loop. You try to complete …Translated by
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Variables: Learning to program and code
This learning path focuses on the use of variables.
In the first lesson you will practice variables in Sprite Lab.
In the second lesson, you explore repetitive designs using variables. You will discover how the variables code is easier to write and …Translated by
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Create your own games or animations: GameLab 4
Game Lab is a programming environment where students can create exciting games and animations.
In this fourth part of the GameLab, students will learn to use Boolean and conditionals to animate their sprites. They also learn to control and follow …Translated by
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Introduction to programming an app: App Lab
The App Lab intro is an accessible introduction to a very powerful programming tool with many functionalities and possibilities. You will learn to create and control buttons, text, images, sounds and screens in JavaScript using blocks or text …
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