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Expedition Includes: Game case
Expeditie Inclusief is an experience game by De Ouders vzw about disability and awareness for a group of 15 to 30 people. The target group of the game are students with a mental development from 6 to 10 years. The climate and migration are …
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Inclusive learning: Get more out of your computer for every student
Which hidden tools do you still have to discover in your browser, Word or Powerpoint to support students with dyslexia, ASD, ADHD, color blindness…? Do you suddenly use them for your whole class? Because inclusive learning makes everyone …
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Game box free time
With this game box, children who know little or no Dutch yet learn and practice words in a playful way, via classic memory, pictionary and other forms of play.
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Yoga ABC: Yoga in the classroom
Have fun automating the letters with this set of cards. Practice the letters with the whole body and let children experience, feel and discover the material with all senses. These letters can also be combined with play and learning with older …
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Playing against bullying
Preventing bullying at school does not have to be a boring affair in which students are simply given an explanation of why bullying is bad. If you approach it in a fun and interactive way, you will get everyone involved in your story.
De Aanstokerij …
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Sink your teeth into Happy Snacks
Healthy Living serves Happy Snacks! Does your class have a taste for happiness? Build your mental well-being together with small happiness interventions and make a big difference.
Order your Happy Snacks box >
Happy Snacks is the toolkit to actively …
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Accessibility tools for Chromebook
This English-language infographic gives you an overview of built-in tools that can support students with visual problems or reading difficulties:
- screen reader,
- text-to-speech,
- speech-to-text,
- magnification function.
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Move and Mathics: Summenspel
Summenspel from Move and Mathics includes:
- Structure and insight of the number line (this will be the game board).
- Practicing addition and subtraction to 20, 100, 1000 and 10,000.
- Movement commands.
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Boosted: Board game that helps children turn performance anxiety, worrying and obsessions into pick-me-up
Do your students have all kinds of compulsive and worrying thoughts? With Opgekikkerd children learn to change fearful thoughts about school, friends, sports, obsessions, ... into pick-me-up. When you practice with this game to think calmly and …
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Who helps the frog: Cooperative game that stimulates cognitive and social-emotional skills
Who helps the frog? is a wonderful cooperative game for children aged 4-8 years that makes them much wiser both cognitively and socially-emotionally. The cards are in two languages. Dutch on one side, French on the other.
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Preschoolers and …Translated by
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Learning Tools in Word
In Word, use the Learning Tools tool to help students with reading disabilities read texts fluently.
Thanks to the tool you can split words into syllables, have texts read aloud, you can automatically adjust the column width of the text and you can …
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Carrots in New Earth: Story cards about departing and arriving
The story box Carrots in new soil was developed by Claire Wiewauters and Kaat Van Acker from Odisee University of Applied Sciences. It consists of thirty story cards, made by illustrator Marie Van Praag and produced in collaboration with Studio Sesam …
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