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VEXcode VR: Trace unique shapes
With the help of the VR robot, students will trace unique shapes during this activity. Students learn to recognize geometric shapes. They start by tracing the perimeter, then calculate the perimeter, and finally the area. They complete a geometric …
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Math Bingo for the Bee-Bot
Bee-Bot cards to practice adding and subtracting up to 20.
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Unplugged and programming with a Bee-Bot: Job cards
With these assignment cards you let students program and program unplugged with the Bee-Bot.
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Digital learning in primary school: Taccle2
With this book you can immediately start using ICT in an integrated way in your classroom practice.
This book aims to address the specific needs of teachers who are looking for practical ideas on how to integrate ICT in the classroom of three to …
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Paint: Exploring and practicing
This document contains the lesson plan for a lesson Paint back. He is primarily a first general introduction to Paint. Then you will also find a brief guide for students to get started.
Finally, as the class breaks are trained using Paint (fourth …Translated by
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Integrated IT jobs: Course
ICT is integrated in all learning domains. In compiling this guide were taken into account ICT diamond. In this way, these commands ensure that all learning outcomes in the course of the school year will be discussed.
The different commands connect …
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Pi discover with Google Docs
This Quick Reference Guide is in three stages (1 for mission 2. work in the lab, 3. afterwards) explains how your students can discover the number pi itself.
In this article you will also find an instruction sheet on which the job is in …
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Payment in euros: Money Math
This bordles around pay with dollars will find the following items returned:- a correct and appropriate price to pay with coins and banknotes
- return with coins and banknotes
- working independently with online exercises
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Sinterklaas workshops on the computer
On the 3rd of December, the third degree organizes workshops in the context of Saint Vincent. In addition to numerous activities in the classroom, there is also the possibility of doing computer tasks.
This appendix contains six exercises that can …
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Kodable: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program the app Kodable.
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Daisy the Dinosaur: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program with the app Daisy the Dinosaur.
The chip is used in the STEM workshops that you can experience with your students in the Fyxxilab in …Translated by
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Lightbot: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program with the app Lightbot.
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