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Preschool apps: Explanation and step-by-step plans
For each app you will receive an overview with some more information:
- Kid'i (games and animations),
- Puzzle Box (puzzles),
- Colors and shapes,
- Tiny Tap (games and assignments),
- Code Karts (programming),
- Coding Safari (computational thinking), …
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Downloadable resource (4)Teacher, ICT co-ordinator -
EV'nAR: Manual
EV'nAR is an AR tool that you can use on the Microsoft Hololens, smartphone and tablet. With the help of this app, the student can become acquainted with an electric vehicle and a hydrogen vehicle via augmented reality .
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Starting with VR in the classroom: Info bundle
This bundle is aimed at schools that want to get started with Virtual Reality (VR) and more specifically with assembly tasks in Virtual Reality. You can read about the history of Virtual Reality and get a lot of didactic tips about the use of VR. In …
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App Inventor: Practical examples
A syllabus of over forty pages to get started with App Inventor.
With a number of practical examples, which can encourage students to program themselves.Translated by
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InnoVET: Webinar Handouts
Handouts of the webinar on the InnoVET subsite. Step by step it is shown how you can search for learning materials on this sub-site of KlasCement.
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Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Educational apps and sites
Which apps and websites are suitable for young learners? What do they really learn from? The guide 104 educational apps and sites from Mijn Kind Online and Kennisnet lists the best educational apps and sites for students aged 2 to 8 years.
The apps …
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Digital learning in primary school: Taccle2
With this book you can immediately start using ICT in an integrated way in your classroom practice.
This book aims to address the specific needs of teachers who are looking for practical ideas on how to integrate ICT in the classroom of three to …
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CoderDojo: Dozens of tutorials and didactic materials to learn programming
CoderDojo is a global, volunteer-led community of free programming workshops for young people. CoderDojo organizes free sessions with volunteers to teach young people how to code. A large part of the didactic material of this is collected per …
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Play Pause Stop: Healthy screen use
This teaching package offers information, tests and teaching material about healthy screen use at school and at home. The practical experiences and working tools of the participating schools can be shared with other schools.
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