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Goudvis: Compelling television portraits of top Belgian artists
For Goudvis, VRT followed a number of top Belgian artists for a year, on stage, in their studios, during rehearsals, behind the scenes... But their private lives are also shown. There are 19 episodes available, from 19 different artists. Visual …
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Update VRiool: Project InnoVET XR
With this follow-up project, the virtual reality application VRiool was expanded with additional content.
VRiool is about the construction of a domestic sewerage network. Students can virtually install a home sewerage network, including installing …
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VR Construction Buttons: Project InnoVET XR
Within this project, a VR application was developed in which, in addition to visuals, the option is also added to virtually build construction nodes step by step and manipulate them. In this way, the invisible operation and technically correct …
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VR system formwork: Project InnoVET XR
This project resulted in a VR application about system formwork, in which students learn to virtually build a column and beam formwork.
The tool is available through the XR lending service of the Regional Technology Centers (RTC). Within RTC East …
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Safety and instruction to the machines via AR: Project InnoVET
Within this project, an Augmented Reality (AR) was developed to work safely with machines in a school's machinery park. The videos with manual are made available as a lesson package. The emphasis in this project is on woodworking machines. …
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VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
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AI in the classroom: Why and how?
Article about how and why you can use AI in the classroom. You will discover some concrete ideas for involving AI in language subjects, in art and in wider society. This can serve as inspiration for setting up cross-curricular projects in the …
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Social and economic education through play: Games and workshops
On this page you can find the range of games and workshops De Aanstokerij on the theme of social and economic education.
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Crucifixion: Art book crucifixion
In this qualitatively valuable art book, in chronological order, one hundred twenty-four paintings of Jesus' crucifixion are presented in beautiful reproductions and briefly explained. The artworks date from the fifth to the twentieth …
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Digital teaching material: Structural work
In collaboration with companies, teachers develop video material and teaching materials for dual structural work. This project is situated in the transition area of lifelong learning, as the tool supports learning and keeping competences in the …
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L'enfance du Christ dans l'art
In this art book about the childhood of Jesus Christ, the French art historian Marie-Gabrielle Leblanc presents and interprets about a hundred works of art (especially paintings) about the events that, according to the Bible, took place around …
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