-
Code Karts: Step-by-step plan
The step-by-step plan for Code Karts makes it possible to get started with the app independently.
Code Karts introduces you to pre-programming through a series of logic
puzzles presented as a race track. The goal is to find the programming blocks with …Translated by
Downloadable resourceTeacher, ICT co-ordinator -
Overview of educational websites
In this document you will find an overview of educational websites. A subdivision has been made into websites for students and websites for teachers. The websites are grouped by subject.
Translated by
Downloadable resource (82)Teacher, ICT co-ordinator -
Apps for pre-school and primary education: Overview
In this document you will find an overview of apps for preschoolers and primary education.
Translated by
Downloadable resource (55)Teacher, ICT co-ordinator -
Classroom Instructions: Visual Support
A set of homemade very simple drawings for some class instructions such as 'Read', 'Listen', 'Sit down', 'Open your book' etc.
Initially focused on the Arabic lesson, some drawings contain Arabic text, but there are …
Translated by
Downloadable resource (27)Teacher, Administrative staff -
Websites collected per theme
A document with useful sites and tools, collected per subject and theme (language, mathematics, school skills, learning to program, fun for kids, for teachers, ...).
Translated by
Downloadable resource (51)Teacher, ICT co-ordinator -
Storytelling kiosk: Digital kamishibai
On the digital story kiosk there are 98 stories to see and this in 21 different languages. Via the touchscreen, children can quickly and easily choose a story in a language of their choice.
- the aim is appreciation of the home language and multiple …
Translated by
Tangible material (3) -
Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
Translated by
Tangible material -
Educational apps and sites
Which apps and websites are suitable for young learners? What do they really learn from? The guide 104 educational apps and sites from Mijn Kind Online and Kennisnet lists the best educational apps and sites for students aged 2 to 8 years.
The apps …
Translated by
Downloadable resource (14)Teacher, Learning mentor -
STEM+ for the basics: How to implement STEM in primary schools?
How can we implement STEM in primary schools in a sustainable way?
STEM is always seen as an integrated story within the learning network. The focus is on integrated didactics for primary education.
Translated by
Downloadable resource (5) -
Digital learning in primary school: Taccle2
With this book you can immediately start using ICT in an integrated way in your classroom practice.
This book aims to address the specific needs of teachers who are looking for practical ideas on how to integrate ICT in the classroom of three to …
Translated by
Downloadable resource (16)Other -
Thermometer: Manual i3LEARNHUB app
Who lesson plant overtemperature can use this guide to the temparature app i3LEARNHUB. You can students learn to read the temperature of this application. Temperatures, units and so can manipulate you and are always visually supported.
An example …
Translated by
Downloadable resource (14) -
The construction angle
A survey of five construction contracts with K'nex, Meccano, Verti-fix, Znap, useful when working angle.Translated by
Downloadable resource (53)Organisation, company, NPO