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AR and VR in the classroom: Start bundle
This syllabus bundles information about working with virtual reality (VR) and augmented reality (AR) in the classroom. You will learn exactly what VR means, what forms of AR there are and what you can do with it in the classroom.
This contribution is …
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Digital literacy in secondary education: E-book
Digital literacy is still a vague term for many secondary schools. What exactly does digital literacy mean and how do you get started with it?
Via the link you can download a free e-book in which we have summarized the most important information …
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Phishing in Education: Why Hackers Love Teaching Schools a Lesson
Schools are increasingly becoming the target of cyber attacks. The digital danger lurks in all kinds of hacking campaigns such as DDos attacks, ransomware , phishing attacks or spear phishing attacks.
In this Phished ebook , the authors take a closer …
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Games in Schools: Using educational games in the classroom
This handbook is intended for teachers interested in using video games in their lessons. You get information about the educational benefits of games. You can read how you can use them as an educational and motivational tool at school. After …
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Xerte Templates: Create learning materials quickly and easily with Xerte
With the Xerte templates you can quickly and easily create online learning materials with the authoring tool Xerte. These Xerte templates allow you to develop teaching materials for different educational situations, depending on the template you …
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Future Teacher 3.0: Guide to quality online teaching and learning
This e-book was written as part of the Erasmus+ KA2 project Future Teacher. This e-book includes 14 online video lessons, which you can also find on KlasCement.
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Digital activities in STEM education: Taccle 2
TACCLE2 is a guide to enrich your lessons and promote learning in your classroom. The book contains about a hundred ICT ideas that can be used in mathematics, science and technology. In addition to detailed lesson instructions, you'll find useful …
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Digital activities for languages, history and humanities: Taccle2
A Guide to enrich your lessons and promote learning in your classroom. Layout:
Introduction.
Part 1 Activities to:
- A developing effective communication.
- Living Environments explain and explore.
- Looking skills develop.
- Texts to understand. …
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This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
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Interactive boards, the basics: Book
This book covers the basics of working with an interactive board. Particular attention is paid to the ActivBoard and the SMART Board .
Often an interactive board is used as a presentation tool. This book describes how you can also use the board …
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Story About Pater Raskin Aarschot
The Story of Aarschot is a Trip auditory walk, which can be put on almost all mobile devices. Aarschot is the first city in the region that uses this concept.
This audio clip is an example of how such a class visit can learn to explore the city. …
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Tablets in secondary education: Inspiration guide
As part of its ICT and digital media policy, the Education Department set up networks of innovative schools. Each of these networks consists of at least ten schools that tried out new technologies during the 2013-2014 school year and exchanged …
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Downloadable resource (6)Organisation, company, NPO