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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Crazy about myself: The mental health game
Talking helps! Unfortunately, the threshold for starting a conversation about mental health is often very high.
Crazy about myself is a card game released by author and documentary maker Alwin Ritstier, who is best known for his YouTube channel …
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The School Motivation Puzzle: A conversation tool for working with young people
Every young person sometimes goes through a difficult period in which school life does not run smoothly. Often they themselves do not find the words to indicate why things go wrong. “I don't know”, is the standard answer that …
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Game box free time
With this game box, children who know little or no Dutch yet learn and practice words in a playful way, via classic memory, pictionary and other forms of play.
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Dutch clichés for NT2 education: Cards
Tickets for the NT2 lesson or as self-study material.
The cards contain cliché statements about the Dutch language.
With the cards you get:
- bag for the cards (while supplies last;
- discount code for an immersion course at Learn Dutch Fast (€30 for …
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JAC: Borrow training material
For professionals who want to get started with the theme of relationships and sexuality in a group or individual guidance, we can also borrow training material free of charge. If desired, we offer consultation to support the use of this material. …
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Football: Memory game
For children who love football, the football club or a football internship is the ideal opportunity to practice Dutch. With this game box, children who know little or no Dutch yet acquire essential vocabulary that they need in the club or during …
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Rory's Story Cubes Game
Playful students practice their language skills. The basic package has nine dice with images. Participants invent a story based on the scattered pictures.
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