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I'll Stay Standing: Board game about new authority
The board game 'k Stay Stand' is an educational tool that was created with the aim of familiarizing young people, parents, teachers and care providers with the principles of new authority. This approach emphasizes an innovative attitude …
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Handwriting promotes learning more than typing, scientists claim
A Norwegian team of scientists has investigated the influence of handwriting and typing on brain activity and memory abilities.
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Hearing impaired in primary school, what now?
When parents report that their child has a hearing loss, many teachers are left in the dark. Teachers then want to know how to deal with the disability in the classroom, at school or when going out.
In this thesis, Sandra provides teachers with tools …
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School dates: Measure, know and forget the next step?
You will receive information and practical examples that relate to this exploratory practical question: what promotes and hinders working with school data?
The interactive figure presents sources and findings associated with a recent research project …
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Crazy about myself junior: Conversation methodology
Conversation methodology with questions and dilemmas to start the conversation about mental health in children and young people in an accessible way.
Did you know that talking can really help? When we share what is going on in our hearts and minds, we …
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Initial guidance: Tips
Each school provides initial guidance for starting teachers to provide them with maximum support in their first steps in education or a first job in a school. How do you deal with questions or assignments that you receive during your initial …
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Flemish kerMOS: Fun environmental fair
With these educational folk games you bring seven environmental themes to your school: water, waste prevention, nature, mobility, energy, climate and greening.
The participants complete these modules. The more agile they are, the more points they …
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GrooMix: Educational game
This educational game aims to make children and young people aware of and resilient to phenomena such as online grooming. The game focuses on the (potential) victim perspective: how can you, as a young person, protect yourself against grooming, …
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Well-being in a digital world: Perspective paper
Promoting student well-being in a digital world goes beyond managing screen time in schools. Well-being has many facets and includes meeting the needs of students themselves, so that every student feels good at school. The increasing …
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Start-Wijs: How do you keep (your) starting teachers on board?
The teacher shortage and the outflow of starting teachers poses a major challenge. Various short and long(er) term actions are taken or planned. To what extent do these really meet the needs of novice teachers? And what are the reasons why …
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Inspiration bundle: Integral accessibility of school buildings
In this collection, AGIOn wants to provide inspiration to confront old ideas about old and new school buildings with new forms.
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The VAD student survey
The student survey investigates substance use (tobacco, alcohol, illegal drugs, psychoactive medication, gambling and gaming) in the social environment of young people at school and Flemish level.
By participating in the VAD student survey, you get to …
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