-
ZIM Chat: Online chat room
ZIM Chat is an online ad-free chat room where you can chat with each other. You can use this chat during group projects in class.
If students want to use emojis while programming with ZIM, they can find out the code using the emoji converter or …
Translated by
App or softwareTeacher, ICT co-ordinator -
The cyber safe
In De Cybersafe, the search for Renée, sixth grade students follow an imaginary path through the cyber world. Along the way, they are confronted with various thematic issues related to safe internet use. The game is a race against time. The …
Translated by
Tangible material -
GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
Translated by
Tangible material -
Giving yourself perspective and the Schrodinger Cat experiment: Workshop
In a two-hour workshop you will experience how a holistic perspective on everyday things can reduce polarization based on the Schrodinger Cat experiment.
Translated by
AnnouncementOther function -
Crazy about myself: The mental health game
Talking helps! Unfortunately, the threshold for starting a conversation about mental health is often very high.
Crazy about myself is a card game released by author and documentary maker Alwin Ritstier, who is best known for his YouTube channel …
Translated by
Tangible material -
Young carer: Educational game
Recent research shows that about one in five young people is a young carer. These young people often do not know that they are young carers. As a result, they miss out on information and support. Such support is nevertheless necessary because the …
Translated by
AnnouncementOrganisation, company, NPO -
The School Motivation Puzzle: A conversation tool for working with young people
Every young person sometimes goes through a difficult period in which school life does not run smoothly. Often they themselves do not find the words to indicate why things go wrong. “I don't know”, is the standard answer that …
Translated by
Tangible material -
Amai!: Card game artificial intelligence
Be the first to try to build a smart AI solution such as a smart refrigerator, a nutrition coach or a waste sorting aid. You do that by collecting the right cards. And make sure your system doesn't crash!
The game is simple with simple rules and is …
Translated by
Tangible material -
PXL University of Applied Sciences: Offer for schools
Schools can contact Hogeschool PXL with a lot of questions. From information about workshops for students, further training for teachers, study choice guidance in the form of information sessions, open lesson days or trial days to organizing a …
Translated by
AnnouncementAdministrative staff -
Name Change: Screen Time Screen Battle? will now be Digi toddlers and toddlers
Safe Online changes the name of the training 'Screentime-Screen Battle?' to Digi toddlers and preschoolers. This training is to strengthen parents of toddlers and preschoolers in their media education. The youngest children grow up surrounded by …
Translated by
Announcement -
Jungle Web: Game about Internet use
Jungle Web is an educational game to play with the whole family. Speed, observation and knowledge of safe and responsible internet use are central to the game.
Jungle Web uses playing cards, symbols, challenges and questions to stimulate a positive …Translated by
Tangible material -
#Flashtag: Party game
Informative and cooperative board game about safe internet use.
The following topics are covered:
- privacy,
- cyberbullying,
- communication,
- online challenges,
- online sexuality,
- gaming.
Translated by
Tangible material (6)