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Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
Tangible material -
Talking cases: Learning Dutch playfully
In collaboration with Erfgoedcel Waasland, among others, the heritage cell has developed chat cases that OKAN classes can use. Students learn the Dutch language in a playful way. These lendable suitcases are tailored to OKAN students and are built …
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Tangible material (5) -
The baker: Educational suitcases
The Bakery Museum provides educational suitcases so that students can learn more about the baker and bread. The ready-made packages are drawn up per degree and consist of a wide range of active, didactic teaching methods. They consist of a manual …
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Tangible materialOrganisation, company, NPO