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Approach rules: Learning path
Approach rules for measurement results with digital exercise and schedule.
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Interactive exercise (3)Other -
Visual artists: Webquest
This webquest is about art. You will learn more about different artists and painting techniques. At the end of the webquest there is also an inspiring video about art. The different parts of the exercise are:
- a word search with the names of several …
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Interactive exercise (4)Student (teacher training) -
Dutch songs: Thinglink
A poster with all Dutch songs. In this Thinglink the music fragments were added to the songs.
There are also some assignments.
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Interactive exercise (9)Teacher -
Space Link: Looking for extreme weather
Space Link is an integrated STEM project for the third stage of secondary education. The students establish a radio link step by step with an overhead NOAA weather satellite. The result is a live stream from space with cloud images and temperature …
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Tangible material -
Educational game Neither Toeten nor Blazen: Het Blazersfestival
During Neither Van Toeten nor Blazen: The Winds Festival , the children discover the differences between wind instruments in a playful way and try out some of them.
As the title suggests, a wind instrument festival is being organized. There are three …
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Tangible material -
Doekoffer Neither Toeten nor Blazen: Play your own harmony
This cloth offering contains fun educational tools to introduce children to the wonderful world of brass bands and harmonies and immediately make them feel like playing a wind instrument.
Based on the story and the materials in the case, the children …
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Tangible material -
Music on wheels: Suitcase
Music on wheels makes children warm for music and culture from different parts of the world. With our suitcase we travel together with the children via video images around the world to discover the music and culture from the different parts of …
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Control a wheelchair with your eyes: STEM project
Have your students design a device to control a wheelchair with their eyes.
Your students first discover the electricity in an eye and create the necessary electronic circuits themselves so that they are able to measure it. Then they learn to program …
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Tangible material -
Build a catapult with composite: STEM project
Investigate the properties of polymer composites and let your students make their own plastic catapult.
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Tangible material (3) -
Giant suitcase
A giant is a large decorated doll that depicts a character or animal, you often see them appearing in processions and parades. The most famous giant is the Ros Carillon from Dendermonde. But also in our region (region Pajottenland Zennevallei) …
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Tangible material