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Dealing with anger and frustration: Fact sheet
What makes me angry? How do I recognize anger in myself and others? What can I do myself? What can others do?
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Work form bingo: getting started with videos and audio in your lessons
Audiovisual material: that is more than watching and listening. You can use videos and audio fragments in so many more ways in class thanks to The Archive for Education .
But what are all those options and how do you get started? On our working …
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Sustainable development goals: Bingo for the student
Possible personal actions per Sustainable Development Goal (SDG) in the form of a bingo card.
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Goose plate
Goose board with four colors to use as a basis for an educational game.
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ySKILLS: Toolkit
The toolkit is divided into five modules, each covering different aspects of digital competencies:
- What are digital skills?
- What do we know from research about digital skills?
- How do we measure digital skills?
- Survey results on digital skills among …
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Stress responses: Teaching idea
This lesson is about stress responses. When we are in stress, we respond by fighting, fleeing or freezing. Of course there are also other coping mechanisms, but these three are worth getting to know and learning to name. Through the exercises, …
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Autism, dare to ask: Kijkwijzer
With this viewing guide, the students first answer the question for themselves and then view the answer of the participants in the program. Afterwards, it is discussed in class what was discussed and how the students experienced this.
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PEGI Class Challenge: Talk about age rating and video game content with your students
Test your students' knowledge! Talk to them about age labels and content icons for video games.
Gain a better understanding of the video game age rating system by raising students' awareness of video game content and responsible gaming. Start a …
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Movie tickets for rest moment: QR code
Students can relax using videos, music and viewing cards.
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Diary for Erasmus+
This diary, made for a visit to a Norwegian partner school within an Erasmus+ project, offers students the opportunity to bundle their memories and take them home.
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Shape by Shape: Game
In this game, the student gets seven different colored shapes.
With these figures he must try to copy the image on a card.Translated by
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Connecting communication: Poster Sidekick Sam Academy
Sidekick Sam Academy is the online platform for teachers who want to support students even more in the future. Discover a lot of teaching material, interesting videos, webinars, workshops and the podcast with lots of tips & tricks on current …
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