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Woodcraft VR: Project InnoVET XR
Woodcraft VR is the VR training to learn to work with woodworking machines.
During the training you will learn to work safely with the panel saw and milling machine. There are various tasks per machine, such as changing the saw blade or cutter …
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Safety and instruction to the machines via AR: Project InnoVET
Within this project, an Augmented Reality (AR) was developed to work safely with machines in a school's machinery park. The videos with manual are made available as a lesson package. The emphasis in this project is on woodworking machines. …
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Get access to recorded dance and theater performances by Flemish companies
Do you teach dance, theater, or other performing arts? Get inspiration from the 100 dance and theater performances that you can watch at The Archive for Education . Various cultural houses and companies from Flanders made recordings of their …
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Digital learning paths for vocational training: Project InnoVET
This project focused on digital learning paths. A digital learning path is a logical sequence of learning activities (instructional video, text, (part of a) syllabus, assignment, exercise, evaluation, feedback, etc.) that is offered on a …
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VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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Help shape future-oriented learning, Smart Living and Living: Project InnoVET
Pupils and teachers from STEM and non-STEM study options work together with companies, including healthcare institutions, on socially relevant projects linked to the transition area Smart Living & Living. Due to COVID-19 we have been …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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The Inquisitive Dancer: Lesson Suggestion
In this lesson suggestion we read how a dance teacher manages to bring out the researcher in her students by means of a graphic drawing.
This post is part of the weekly blog of Erik Schrooten , founder of Kunstig Competent.
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Museums open their doors digitally with adapted teaching materials
All museums are closed, but you can explore the collections in so many educational ways.
Just at moments like these, you can introduce children and young people to museums.Many employees have also developed adapted teaching materials and tips to …
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Digitization of dance learning lines: Breakdance
Rhythm in physical education classes is often pushed aside. With the dance style breakdance, teachers can stimulate their students to dance more because it is an acrobatic form of dance. Breakdance is very challenging and can be very satisfying …
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Fortress belts: School trip with Heritage App
Looking for an exciting trip for your class? Close to the school, tailored to students, digital, cross-curricular and active in the open air?
The Province of Antwerp developed a fun and instructive educational package in various Brialmont forts in …
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