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Booklet for the SprintPlus online learning program
You use the Sprint Book together with the online learning process for SprintPlus.
Students can work in groups or independently. In the book, students indicate what they can already do or have learned.
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Working with Canva: Guide and tips
With these practice sheets you can get started with Canva yourself. I've added my favorite fonts and search terms. Good luck designing your magazines.
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Overview SprintPlus
This overview shows all available tools to get started with SprintPlus. Use it digitally: click on the item you need and you'll be taken right there.
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Creating a Video Resume: Lesson Bundle
Pimp your resume and add a video resume. This resource tells you about the benefits of a video resume and gives you lots of tips and ideas to get started in your classroom.
This material was made as part of the Literacy Week 2022.
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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Getting started with digital storytelling: Guidance
The guideline Getting started with Digital Storytelling: a strengthening methodology for the integration of vulnerable target groups is a practical manual for working with a group on strengthening 21st century skills. Not only digital skills, …
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Part IT point at school: Guide for organizers
Not every student has a computer or a stable internet connection at home. Children from vulnerable families in particular experience problems with this and risk falling behind in their learning. Fortunately, as a school you can do something about …
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The Sustainable Development Goals: Lesson Map
This lesson discusses the renewed baseline of Broederlijk Delen (until everyone joins in) and the importance of local and global action for the realization of the sustainable development goals (SDGs) by 2030.
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This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
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Maker in Education: Young learned 2.0
The Maker movement heralds a new digital era. In the Maker Movement involves
not only to search, share and knowledge, but also to make itself physical things
with the aid of the latest technology.The publication contains eight examples of Dutch …
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Instructional videos: Mathematics and Dutch
Here you will find 22 short instructional lessons in mathematics and Dutch made with Notebook for the SMARTBoard . If you do not have a SMARTBoard you can still use these files via the free viewers on our digiborden site ,
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