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Getting started with XR: Didactic tips and guidelines for using XR in the classroom
In this contribution you, as a teacher, will receive practical and pedagogical tips to get started with XR in the classroom.
The bundle is an adapted version of the contribution to KlasCement by Kim De Keyzer .
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Excluded: Teaching materials for the film
Teaching materials on digital inclusion / digital exclusion, including access to the film 'Excluded' - (30 min fiction) on this theme.
- Word - in preparation.
- PPT - to teach.
First request access to the film via email or the form below.
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Working with the keyboard: Visual
Do you or your students sometimes have difficulty finding the right key combinations for the euro sign or the at sign (@) or letters such as é, ç, ê ...? This keyboard image immediately teaches your students which keys to use to type a special …
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LeerID School Desk: Technical support for administrator
On this page you will find the manuals and information you need as a LeerID administrator to work with LeerID:
- How do you create LeerID accounts and how do you manage them afterwards?
- How can you make applications visible to your students in …
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Games in the classroom: Guidelines for successful learning goals
The Games in the Classroom handbook is intended as a guideline for teachers who want to incorporate video games into their lessons. You will find the background knowledge you need to use video games as educational tools. There are also many …
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Wise lessons, twelve building blocks for effective didactics: Mind map with didactic tips
Mind map with didactic tips based on the book Wise lessons: twelve building blocks for effective didactics (Surma, T., Vanhoyweghen, ea - 2019) . The mind map provides information, tips and digital tools for each of the twelve building blocks to use …
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Professional engagement and digital resources: ICT tips and tricks
Students and teachers at school often work in an electronic learning environment such as Smartschool and also in a cloud environment such as Microsoft 365 or Google Workspace. The syllabus from this contribution bundles a lot of ICT tips and …
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I Respect: Pedagogical project on online privacy
This lesson project supports teachers and supervisors to think about how to use the internet and social media in a safe and constructive way with their students, based on videos and concrete situations. Respect is the key word: how do you treat …
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Booklet for the SprintPlus online learning program
You use the Sprint Book together with the online learning process for SprintPlus.
Students can work in groups or independently. In the book, students indicate what they can already do or have learned.
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Registering a coding activity at EU Code Week: How to guide
During the EU Code Week in October, many coding activities take place across Europe every year. The EU Code Week is a citizens' initiative aimed at making coding and digital skills accessible to everyone in a fun, attractive way.
By registering your …
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PEGI Class Challenge: Talk about age rating and video game content with your students
Test your students' knowledge! Talk to them about age labels and content icons for video games.
Gain a better understanding of the video game age rating system by raising students' awareness of video game content and responsible gaming. Start a …
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EU Code Week 2023: Toolkit
This toolkit bundles various accessible tools to get started with programming in the classroom or at school. With each application you will receive information about price, target group, requirements and a handy link to useful learning resources …
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