Signpost: Educational game


The aim of the game is to teach young people a little more knowledge so that they can more easily find their way in the various mental health organizations when they are confronted with (mental) problems. With this game, the makers also hope to reduce the taboo around this theme. They hope to do this by having the students carry out assignments in a safe manner that are part of this theme, and sometimes matters will have to be discussed among themselves.

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Student (not teacher training)

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